Monday, November 18, 2024
Common Sense Thoughts About Realtime Voxel Engine
Thursday, November 14, 2024
A Voxel Creation Engine for Realtime Games
RPG-style 1st-Person with RTS-style Realtime
Yes, "realtime" in this case is a comparison to the gameplay style of an RTS game. "3D" and "1st-person" are being used to compare to the gameplay style in a "1st-person RPG."
Sunday, August 16, 2020
Antock A.I. Sandbox
This is a graphical interface technique for Antock players to alter and create NPC A.I.
The design is up in the air as of yet, as there are many considerations to work around in order to produce something that is aptly fluid, scalable, and appealing.
A vein of the game itself will need to guide the player from simple to complex NPC modification, and provide a bank of pre-built A.I. examples to modify.
Of course, the term "A.I." is not being used in the same sense as the modern buzzword, but in terms of the older gaming sense of NPC decision making.
Approximate Stages of Player Development
- Starts with simple and guided alterations of existing graphical A.I. models
- Dissects larger functions into smaller and more detailed and layered instructions
- Adds on entirely new functions from a bank of options
- Saves portions of custom A.I. instructions to the player's bank, that can be re-combined and re-ordered
- Completely rebuilds entire NPC A.I
- (Maybe) Graduates to full fledged programming features
Sunday, July 26, 2020
Antock Difficult Features
However the game will make up for that simplicity by having other advanced features that few other games attempt to combine into one game.
Friday, July 17, 2020
Antock vs Minecraft Shock and Horror
I experienced lag in Minecraft, for creating a farm with hundreds of chickens and cows. I thought, "Why? . . . Isn't 8 cores sufficient for this? . . . . It's almost like this is only using one or two threads."
Saturday, July 11, 2020
Antock vs Minecraft
Luckily, there is room to do so as few real voxel games have emerged after Minecraft.
Friday, July 10, 2020
Antock
Antock is visited by alien human people who might have inhabited Antock at one point.
Monday, January 13, 2020
Minecraft Next: Forum Thread Post
- This is a crucially interwoven layer of features.
- These features create new highly generalized and extensible modes of game-play.
- Although it is a major programming endeavor, the featureset is optimally plausible in proportion to the creative possibilities it enables.
- Usage scenarios are very sensible.
- Features are all opt-in.
- The user develops at his/her own pace.
- The learning curve is low-risk, and quickly returns on investment to be rewarding
- Yet the featureset can scale into being extremely detailed
and empowering.
Saturday, January 11, 2020
Minecraft Next
This is an idea for a set of major features that would greatly enhance Minecraft.
The features could sell as one more multiple major game extensions on top of the original game. These are major, but they weave together into a general game concept that works as a whole. Plus, it could make a lot of money.
Minecraft Next: Design Scaling and Boxing
Minecraft Next: Aerial Views
Minecraft Next: Roads and Canals
- resources are proportional to road distance
- roads can be built one block at a time
- there is a minimal solution that works early in the game - before gathering a ton of resources to make very wide roads/rails
- because multi-block, wider roads seem to be the go-to solution for diminishing differences in block resources between straight and diagonal roads, but they cost so much.
Thursday, January 9, 2020
Minecraft Next: Relics, Special Items, and Special Structures
What role do Relics play?
Relics are rare, indestructible items that are crucial to the creation of many, but not all, cornerstones. They are to be kept on stands which surround a cornerstone creator, much like bookshelves surround an enchanting table. Human players can steal relics even without a pickaxe. Thus it might be wise to guard them.