Underwater cities introduced the concept of preventing mining. With this addon, they create the possibility for better map navigation, ship navigation, and constructing shipyards - $10
Relic from underwater city is an ingredient for an incantation spell. Players can cast the spell on an area to protect it like the underwater city.
- (Exactly the same way that the underwater cities are protected from standard attacks.)
- Attacks can still happen indirectly, but mining no longer has the same effect on protected areas (without inordinate amounts of milk drinking)
- Primary methods of attack become available in other DLC:
- TNT from trebuchet or cannon
- trebuchet ammo
- cannon ammo
- laser cooking
Shipyards allow players to build ships, and then send them out to sea.
- Ships carry NPCs, livestock, chests, and cannons (cannons with another upgrade)
Alien crash sites create the possibility for "laser arrays" - $15
- A laser array charges surrounding ground area with power, which does a few things:
- charges ground for buildings that need power
- serves as a tech alternative for magic player spell from underwater city
- more control than magic
- more area than magic
- the underwater city puts a spell on players' minds, (not on the blocks) whereas laser arrays protect a given area of blocks
- ?? laser array must be turned off in order to alter constructions ??
- enables instant transport anywhere in the ground area charged by the laser array
- Laser arrays work by contrasting darkness with red light. Therefore they must be built underground (they can be built above ground, but then they only work at night)
- Laser arrays must be connected by a single beam of focused sunlight from a diamond crystal, which collects solar glow during the day.
- The diamond works as a day-long capacitor, averaging daylight's powerup over a full day of beaming light.
- this has uses other than a laser array (not sure yet)
- The redstone crystal accepts the focused beam from the diamond crystal, and subsequently sends red light to mirrors/lens cubes.
- the link between the diamond and redstone crystals is the minimal qualification for a laser array, though it is highly favorable to enhance the array with red lasers, mirrors, and lens cubes.
- all the red light/dark contrast becomes a visual indicator of level of the array's ground charge
- the greater the distance between the diamond crystal, and the redstone crystal, the better. (up to a point)
- because of this, diamond crystals are often placed at the top of towers. (makes for interesting war vulnerability as well as personal touches in building towers)
- Unlike the distance between the diamond crystal and the redstone crystal, the red lasers are most optimum being relatively tight together. This is because close together, they bare a synergistic effect on charging the surrounding ground.
- Optimum distance between the diamond crystal and the red crystal of the array enables a greater number of mirrors and/or lens cubes to be used in the array. (Thus it enables a greater area of ground charge.)
- So, not all laser arrays are equal. These factors change the strength:
- distance between diamond / redstone crystals
- arrangement of mirrors/lens cubes
- normal torch light surrounding array
- surrounding sunlight
- shadows on the diamond crystal, including rainy weather
- Elements of a laser array can be weaponized (not sure how specifically)
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Newton Devices - $20 - Pullies, Levers, Cogs, Wheels, Rope
Although I am not referring to a full physics enabled rope, adding these features is still difficult.These features work in a creation device, and/or building - not in a fully physics enabled world. (Unless that is easy enough.) Rather, there are devices that can be made and then used in the world.
- trebuchet
- elevator column
- cart / wagon
- movable chests