Sunday, December 21, 2025

An Obvious Take on FOSS Funding

The idea of trying to create institutions that are not corrupt, and who have the right priorities does not require any particularly ingenious skill - just people with a clue, who also have the willpower. 

That simple thing for FOSS will be what people call cult behavior. But it's just what all institutions with particular interests do - look out for their interests. For FOSS, that includes a much stronger focus on funding smart infrastructure chains and pathways. - Looking for logical gaps in applications and tools, and trying to fill them in.

In the case of FOSS, there is not a singular institutional form (as in non-profit, for-profit). If for-profits can do it, then more power to them. If non-profits can do it, then more power to them.

If development community can be see a mutual benefit to contribution, then more power to them for building the same things that the FOSS institutions are building: even the for-profits.

Friday, December 12, 2025

Nim vs Swift

 All Posts Tagged: FLOSS Infrastructure 

This is specifically about the last post here. I forgot to talk about Nim. I think Nim is more directly comparable to Swift, than it is to Zig. Nim might be good to replace Swift in this concept. But I could be wrong about Nim, such that it could actually replace both Zig and Swift to kill two birds with one stone.

Anyway, it's not like Nim clearly falls out of bounds of being a systems language. But I do not think that Nim has a clear enough focus on systems programming to be like C, Rust, and Zig.

I think Nim is in a similar bracket to Swift, where it should be treated much more like a highly performant applications language like C++.

So, the reason to bring this up is to ask the question of whether Nim or Swift should be the premier Linux applications language to dethrone C++ . . . in a tentatively serious hypothetical.

Thursday, December 11, 2025

Swift and Zig

Swift seems like one of the biggest opportunities for the Linux application development world. It seems to pair nicely with Zig in a few ways.

In general, Swift complements systems languages pretty well from a feature perspective. It means that systems languages are for systems programming, and Swift is for applications. And Swift does scripting well too.
  • Swift and Zig are a really good fit for Linux contexts.
  • They are good with each other in terms of feature coverage.
  • Swift should get good interoperability from Zig, maybe Rust too
  • It should also be worked on in a serious and dependable way, by a group other than Zig and/or Swift - a group who is interested in piecing all these things together, that also intends to sustain their work for a while.
  • Part of this effort is to make Swift seriously interoperable with Zig on Linux, as well as make Swift very interoperable with a serious native Linux GUI tool like Qt or GTK, or maybe Iced if that pairing is not too strange of an abstraction or too far away from native performance and code translation.

Tuesday, November 11, 2025

Command Wiki: Backend Development

 All Posts Tagged: Command Wiki 

The elephant in the room is the plan for backend development.

This is a strange question in the real world, because I don't know how invested I am personally going to be in this project. I tend to write the ideal situation, but in reality could actually fall back quite a bit, to the closest thing I can do at a given time.

Of course falling back to different technologies is terrible, because it does not create an application that could serve as a foundation towards the more ideal one.

Sunday, November 9, 2025

Command Wiki: Personal Development Intentions

 All Posts Tagged: Command Wiki 

If I personally start this project, it will definitely have to go through one or two iterations of experimental development first, so I can learn the ropes. The full version of this application is too large a project for one individual to develop. I will have to see how it pans out personally.

I am not upset by people trying to build something like this. My advice is to not do it yourself if you are not actually in love with the idea itself, as opposed to seeing a way to charge for plugins or chop the application up.

Messages can be sent to this blog to consult about its ideas if so desired. I am trying to make enough sense about it to transmit its vision.

Command Wiki: High Level Structure

 All Posts Tagged: Command Wiki 

"High Level Structure" could also be read, "High Layer Structure". It is about the expression of data structures that is made possible at the UX layer. It is specifically about how the application's users can create things at the frontend, as opposed to low layer backend programming code of the application. 

This is inclusive of:
  • GUI UX tools
  • Text-based syntax coding and markup UX
  • Abstract models / logic models / relationship models

The concept of this high level structure is to provide basic means to creating more emergent complexity from it. It's about using these tools to provide the maximum amount of practical usability within the confines of non-professional level coding. These tools include GUI tools, markup syntax, coding syntax, and pre-configured models of abstract data representations.

Tuesday, November 4, 2025

A Viewpoint on Secular Atheist Community

Somebody should really get on the secular community deal especially if there's not too much aggression towards it. The brights idea seemed a little weird, but then again I don't remember very many details about it. But primarily the idea is to shield it from being showy, loud, and ridiculous - something that most "things" in today's world have not managed to avoid. Keep it real and based.

Friday, October 31, 2025

Command Wiki: Daily Driving and Plugins

 All Posts Tagged: Command Wiki 

As a natural consequence to fulfilling its educational objectives, this application would also be good at serving as a daily driver. There will always be new and old information that remains on the periphery of users' minds, and there will always be new things to learn in the future.

Having the ability to serve as a way to connect knowledge with implementing the knowledge is like note taking, but it becomes something of a different animal as a whole. It's more multi-purpose than note taking.

Sunday, October 26, 2025

Terminal Command and Scripting Wiki

 All Posts Tagged: Command Wiki 

3 stages of learning are:

  1. mimicking and memorization
  2. static perceived understanding and memorization with awkward dynamism
  3. working dynamic understanding with owned knowledge and context.

(1. Child 2. Teenager 3. Adult)

This description of learning stages are major in the process of going from child to adult, but they are still very descriptive of adult learning, especially when learning very new or alien skillsets.

Almost zero software applications are built to transition users between these phases of learning.

Sunday, June 8, 2025

No Names for Native Linux GUI

 All Posts Tagged: FLOSS Infrastructure 

There has probably never been such a thing as what I am talking about: You know, a "complete" native GUI stack for Linux, and then it's possible that a complete GUI stack could encompass more for native Linux than one would for web or Windows ever had.

I suppose the primary thought of this post can be summed up with a question. Once an idea of what the heck a native GUI stack constitutes, then: Are there really existent, let alone great, native Linux GUI stacks even right now in 2025?

Wednesday, April 9, 2025

OSS is Broken - Create FOSS Community and Infrastructure

FOSS can get unnecessarily political. It can get too religious. But there's a better alternative to being the opposite extreme of those things, which is barely acknowledged or understood, disjointed, and non-existent.

FOSS needs a motherload of attention and infrastructure and teamwork of a grassroots community of individuals and small organizations that are conscious of

  • a novel, FOSS-pertinent developer compensation model
  • a developer contribution model to fit with the compensation model
  • an ethically charged zeitgeist
  • an equal measure of pragmatism
  • common sense vision 
    • (a goldy locks zone between overly specific and disjointed.)

Monday, November 18, 2024

In Defense of WASM Q4 2024

Edit: This is not a technical post, but exists overarchingly as a take from a distance. I consume available cursory information about WASM, but I have no technical experience using it, especially at an enterprise level. With that in mind: see what I get right, and see what I get wrong.

I have recently seen references to the idea of using unikernels and containers, which (for all I know) might actually be closer in effect to a virtual architecture.  
 

Common Sense Thoughts About Realtime Voxel Engine

Again, "realtime" is being used in the sense as in "RTS" games, where a whole map of gameplay events in an RTS game are occurring in synchronized realtime.

Management and Participation are a Timeshare


In contrast to past RTS games, or RPG games, these mixed games can be very different in that players can be managing things instantly over the entire game, but also participating in RPG style activities in first person.

Thursday, November 14, 2024

A Voxel Creation Engine for Realtime Games

An updated take on the potential of undertaking the Antock voxel game.

RPG-style 1st-Person with RTS-style Realtime

Yes, "realtime" in this case is a comparison to the gameplay style of an RTS game. "3D" and "1st-person" are being used to compare to the gameplay style in a "1st-person RPG." 

Thursday, October 1, 2020

Yet Another Next Level Desktop Environment

Various thoughts on a desktop environment concept.

Wednesday, September 30, 2020

More on Next-Level Desktop Environment

Various thoughts on a desktop environment concept.

Friday, September 25, 2020

Next-Level Desktop Environment

Various thoughts on a desktop environment concept.

Sunday, August 16, 2020

Antock A.I. Sandbox

This is a graphical interface technique for Antock players to alter and create NPC A.I.

The design is up in the air as of yet, as there are many considerations to work around in order to produce something that is aptly fluid, scalable, and appealing.

A vein of the game itself will need to guide the player from simple to complex NPC modification, and provide a bank of pre-built A.I. examples to modify.

Of course, the term "A.I." is not being used in the same sense as the modern buzzword, but in terms of the older gaming sense of NPC decision making.

Approximate Stages of Player Development


The player:
  1. Starts with simple and guided alterations of existing graphical A.I. models
  2. Dissects larger functions into smaller and more detailed and layered instructions
  3. Adds on entirely new functions from a bank of options
  4. Saves portions of custom A.I. instructions to the player's bank, that can be re-combined and re-ordered
  5. Completely rebuilds entire NPC A.I
  6. (Maybe) Graduates to full fledged programming features


Sunday, July 26, 2020

Antock Difficult Features

Antock will have low resolution graphics just like Minecraft has had so far.

However the game will make up for that simplicity by having other advanced features that few other games attempt to combine into one game.

Friday, July 17, 2020

Antock vs Minecraft Shock and Horror

I experienced lag in Minecraft, for creating a farm with hundreds of chickens and cows. I thought, "Why? . . . Isn't 8 cores sufficient for this? . . . . It's almost like this is only using one or two threads."