Sunday, January 15, 2017

VR Version of 'The Ship' and Visual Examples

Because the ship is a solid orb, it has no particular windscreen. It makes for interesting possibilities as far as visuals go. Being able to expand your external view outside the ship as a spherical view makes for an interesting and visually stunning experience in a VR game. It makes sense out of a situation where you are floating around in a world, and emanating particles and energy streams in all directions.

Saturday, January 14, 2017

Button Grammar Brainstorms for Game Idea: 'The Ship'

More brainstorming of perhaps yet disjointed feature ideas for a game referred to as "The Ship". 

Game Idea: The Ship

This game changes the focus of most shooter games in that it adds tedium (or detail rather) in some areas, but takes it away in others. Players can automate new things in game, but players have to explore ways of creating tools and weapons themselves.

Players can devise of passive effects, or damaging effects by devising of button sequences that select combinations, timing, focus, and intensities of 4 primary ship capabilities. These capabilities, and variances on the capabilities, form a set of variances that result in effects on the ship and surrounding environment.