Showing posts with label The Ship. Show all posts
Showing posts with label The Ship. Show all posts
Sunday, January 15, 2017
Saturday, January 14, 2017
Button Grammar Brainstorms for Game Idea: 'The Ship'
More brainstorming of perhaps yet disjointed feature ideas for a game referred to as "The Ship".
Game Idea: The Ship
Players can devise of passive effects, or damaging effects by devising of button sequences that select combinations, timing, focus, and intensities of 4 primary ship capabilities. These capabilities, and variances on the capabilities, form a set of variances that result in effects on the ship and surrounding environment.